Mage Spells

Each spell costs a minimum amount of energy. This base energy creates a spell with an intensity of 0, a range of 10 spaces, an area of 1 space, and a duration of 1 round. The caster may add energy to the spell to increase any of the three, as described in the Spells chapter.
Name Description Powers Base Energy
Cold Snap Lowers the ambient temperature Alter 3
Firewall A wall of force and fire that damages all who touch it Barrier
Energy Blast
9
Forcewall A transparent wall of pure force Barrier 3
Gateway Opens a shimmering portal to somewhere else Portal 10
Gate of Confusion Opens a portal that disorients anyone who goes through it Disorient
Portal
16
Hold Fast Uses telekinesis to pin foes down Telekinesis 10
Magic Bullet A small iron sphere flies from the caster's hand, smites a target, and returns to the caster Impact Attack 3
Meteor Turns a rock into a flaming projectile Energy Blast
Impact Attack
9
Shockwall A barrier of lightning that damages and disorients those who come in contact Barrier
Disorient
Energy Blast
15
Spark Lightning flies from the mage's fingers Energy Blast 6
Vortex Creates a barrier of rotating wind filled with sharp rocks Barrier
Impact Attack
6
Warm Glow A small glowing sphere warms the room and lights the way Alter 3
White Noise The mage hits the subject with a blast of static Disorient 6