Sorcerer Spells

Each spell costs a minimum amount of energy. This base energy creates a spell with an intensity of 0, a range of 1 space, an area of 1 space, and a duration of 1 round. The caster may add energy to the spell to increase any of the three, as described in the Spells chapter.
Name Description Powers Base Energy
Gripping Fear Causes fear so intense it does physical damage Horrify
Torment
12
Hell Trip Traps the victim on an infinite plain persued by legions of horrors Delude
Horrify
16
Illusion Traps the subject in a dream world Delude 10
Message Sends thoughts and images to the minds of others Telepathy 3
Nightmare The subject falls unconscious and has a terrible dream Daze
Horrify
16
Phantom Attacker Makes the subject believe they are being pounded on Delude
Torment
16
Seizure Gives the subject a seizure Daze
Torment
16
Sleep Time for a nap Daze 10
Terror Vision Attacks the subject's sanity with its worst fears Horrify 6
Torturous Phantasm The subject experiences being subjected to a torture chamber Delude
Horrify
Torment
22
Writhing Pain The subject's mind attacks its own body Torment 6