Sorcerer Spells
Each spell costs a minimum amount of energy.
This base energy creates a spell with an intensity of 0, a range of 1 space, an area of 1 space, and a duration of 1 round.
The caster may add energy to the spell to increase any of the three, as described in the Spells chapter.
Name | Description | Powers | Base Energy |
---|---|---|---|
Gripping Fear | Causes fear so intense it does physical damage | Horrify Torment |
12 |
Hell Trip | Traps the victim on an infinite plain persued by legions of horrors | Delude Horrify |
16 |
Illusion | Traps the subject in a dream world | Delude | 10 |
Message | Sends thoughts and images to the minds of others | Telepathy | 3 |
Nightmare | The subject falls unconscious and has a terrible dream | Daze Horrify |
16 |
Phantom Attacker | Makes the subject believe they are being pounded on | Delude Torment |
16 |
Seizure | Gives the subject a seizure | Daze Torment |
16 |
Sleep | Time for a nap | Daze | 10 |
Terror Vision | Attacks the subject's sanity with its worst fears | Horrify | 6 |
Torturous Phantasm | The subject experiences being subjected to a torture chamber | Delude Horrify Torment |
22 |
Writhing Pain | The subject's mind attacks its own body | Torment | 6 |